About This Game It Lurks Below is a retro-styled, 2D, action-oriented, survival RPG by David Brevik. Create a custom character and choose from several different classes to delve deep into the mysteries of what evil lurks below. Dig down and explore the randomly generated levels, find random items, and combat deadly monsters to get the answers.Though this game looks similar to other games in the genre, it plays very differently. It is a true RPG, with many stats and character classes. It is very reminiscent of other games made by David Brevik such as Diablo, Diablo II, Hellgate: London and Marvel Heroes. With eight character classes to choose from, randomly generated levels, random stats on items, secret areas, bosses, a survival talent tree and three different play modes, it delivers a very different and unique gaming experience.Are you ready to find out what Lurks Below?CREATE YOUR CHARACTERBard (melee) - Wield the power of song and screaming to best your foes in battle. With trusty sword and shield and specializing in passive area effect damage and buffs, the bard is a force of nature in the battle field. ⠀⠀ Cleric (melee + ranged) - Come prepared for battle with heavy armor and plenty of healing power. Choose to fight with a mace and shield or a ranged wand. The cleric is the only class who is given this choice. Paired with its high survive-ability, it is the class that will outlive all others. ⠀⠀ Enchanter (ranged) - Stun and lighting are the enchanters tools of choice. What better way to avoid damage than stopping enemies in their tracks. If that wasn't enough, the enchanter can wield the power of illusion and turn into a wisp and fly away.⠀⠀ Necromancer (ranged) - Wielding the skulls of the dead as undead minions, marks the necromancer as the games resident pet class. Pair this with powerful poison and cold damage and self buffs, means the necromancer is an undead friendly powerhouse. ⠀⠀ Paladin (melee) - Dashing into combat wielding a powerful two handed sword or hammer makes the paladin one of the most formidable melee characters in the game. Consecrating the ground, area effect purification and damage are just a few of the tools this powerful holy warrior brings to the table. ⠀⠀ Rogue (melee) - Slip past enemies by hiding in the shadows and then when the moment is right, stab them with the rogue's powerful dual wielding daggers. ⠀⠀ Warrior (melee) - Decide between defensive stance and offensive stance; both make the warrior an incredible beast in battle. While defensive stance focuses on survive-ability and offensive stance focuses on damage, both are incredibly satisfying, especially combined with the warriors whirlwind ability. ⠀⠀ Wizard (ranged) - Harnessing the power of the elements through powerful area affect spells make the wizard an unstoppable elemental force. Their spell set is rounded out with a drake companion and teleport. ⠀⠀⠀CHOOSE YOUR GAME STYLE⠀⠀Creative - Enjoy all the game has to offer in more relaxed setting. No need to worry about survival mechanics, though still have the benefit of the survival tree. Many of the recipes and building supplies are already unlocked, which makes it much easier to languish in the joy of building and farming the whole surface. With no invasions to worry about, the only monsters that will be encountered are below in the dungeon. Descent - Same difficulty as Survival, just without the survival aspect. For anyone interested in just thrashing monsters and getting all the loot. No survival tree, no hunger, and no fatigue.Survival - This is the original game design mode. Not that this makes the other modes any less valid, but most of the game is designed with Survival Mode in mind. This includes all the bells and whistles of surviving and the survival tree, paired with difficult dungeon challenges and plenty of invasions. Hardcore - Both Survival and Descent have a hardcore option. This doesn't change anything about the particular mode other than you get only one death.Choose what works best for you! There are no wrong choices!FEW LAST TIPS!Surviving is rough out here (unless you are playing Descent, in which case, learn to make potions!). Make sure to grab all the food you can find, cook your vegetable, chop down trees, dig up ore, craft some new armor, and start your farm.⠀⠀One last thing that will help with survival, inventory space and your characters fabulous look is to build up your town. Many new buildings will become unlocked as you travel further into the dungeon; don't forget to build them. And while you are at it, you might as well craft yourself some new armor as well. Oh and maybe a ring...and some potions.⠀⠀Now you are truly ready! We hope you enjoy the game as much as we did creating it! 7aa9394dea Title: It Lurks BelowGenre: Action, Indie, RPGDeveloper:Graybeard GamesPublisher:Graybeard GamesRelease Date: 29 May, 2019 It Lurks Below Download With Crack I absolutely LOVE Terraria and Diablo 2, but It Lurks Below isn't growing on me. The first hour of the game just feels flavorless. Building a base is a drag because sufficiently flat terrain only exists in spurts on the map, and monsters are constantly harassing you while you're trying to figure it out. It's also a nuisance that your hot bar is only 5 keys, as your 5 ancient items take up the latter 5 keys, so while building you constantly have to open the inventory and move items around, whereas Terraria gives you a full hotbar to set up all your resources for immediate use. I'm also not a fan of the lack of placeable walls to allow a platform floor in your house, which made building a house easy in Terraria.It's also annoying that your inventory key is I when realistically it should be E (given you have your hand on the left end of your keyboard and your other hand on the mouse, putting I in an inconvenient location). I don't believe you can set keybindings either. Worst of all, the one BGM track that plays is a piano that seems to play the same batch of notes over and over and over (which is grating on the brain), and given the game's aesthetic, it makes me wonder why the music isn't dark and brooding like Diablo.I think these issues can be fixed over time, and it seems the developer is rather receptive to feedback according to reviews I've read, so I'm hoping in a couple months I can have a different opinion on the game, because for now, it just lacks flair, despite its potential.. Great game that's been a lot of fun to play throughout the many updates David has made to the game.There's a lot to be said about how it's very unique and different from other games many will quickly compare it to.I don't have a ton of hours as you can see because I decided to wait until full launch and jump back in. Glad to see that time is now.. Having played this game in early access for quite some time, I can admit the only thing that brought me to it was the Brevik's themselves. Being a life long gamer of D2 and 3k hours + in Marvel Heroes it is safe to say that I enjoy his products. **ALERT** I typically DO NOT enjoy these style games. They don't typically attract me so I bought this game with the sole intention of just helping them. HOWEVER, after playing the game in descent mode I found myself having a ton of fun. I made multiple classes, Bard being my favorite. I've been waiting for official release so I could see it at it's current best. If this game was able to draw me in, someone who traditionally doesn't like these games, that should say how fun and exciting the game can be. The Brevik's stream the game all the time and David is constantly updating the game with patches and keeping a heavy involvement with the community. If you took yourself and a significant other to the movies, it would cost you $20 which last 2-3 hrs. Spend 20$ and help support the Brevik's and have many many hours of fun in this AWESOME loot explosion, boss killing, mob destroying, crafting extravaganza and oh shoot, manage your inventory!! A+ product!. I absolutely LOVE Terraria and Diablo 2, but It Lurks Below isn't growing on me. The first hour of the game just feels flavorless. Building a base is a drag because sufficiently flat terrain only exists in spurts on the map, and monsters are constantly harassing you while you're trying to figure it out. It's also a nuisance that your hot bar is only 5 keys, as your 5 ancient items take up the latter 5 keys, so while building you constantly have to open the inventory and move items around, whereas Terraria gives you a full hotbar to set up all your resources for immediate use. I'm also not a fan of the lack of placeable walls to allow a platform floor in your house, which made building a house easy in Terraria.It's also annoying that your inventory key is I when realistically it should be E (given you have your hand on the left end of your keyboard and your other hand on the mouse, putting I in an inconvenient location). I don't believe you can set keybindings either. Worst of all, the one BGM track that plays is a piano that seems to play the same batch of notes over and over and over (which is grating on the brain), and given the game's aesthetic, it makes me wonder why the music isn't dark and brooding like Diablo.I think these issues can be fixed over time, and it seems the developer is rather receptive to feedback according to reviews I've read, so I'm hoping in a couple months I can have a different opinion on the game, because for now, it just lacks flair, despite its potential.. If you liked Starbound, you'll probably like this game too. If you liked Terraria but didn't like Starbound, you probably won't like this game either.I just dont find it entertaining. I'm not a fan of these terraria\/minecraft clones that just add "levels" by going a bit deeper. First you start on the surface to get your basic tools set up. Then you dig just below the surface and explore the cave system (aka level 1). Here you'll find an ore that will help you build better armor and tools, along with a set of enemies.Dig a little deeper, and you'll reach the next layer (aka level 2). A new ore is introduced which you use for the next tier of pickaxe and armor, and a new set of enemies is also introduced.That's the game. Just dig a little deeper to the next level, mine the new ore, make your new armor, and repeat for the next level.Furthermore, it uses the same lazy item design that Starbound does. just design like 8 special weapon effects for each weapon type. Now set its damage and throw some randomized modifiers according to item level. Grats. You've just discovered all the weapons you'll be using for the game (in the first 30 minutes). Top this off with the fact that weapons drop like crazy. Your inventory will be filled up with weapons that have one of those eight (or however many) effects, along with random modifiers.The good thing about this, I guess, is that you're always up to date with your weapons (though im not really sure this is actually a good thing either). The bad thing is that there will never be any real excitement with the weapons. It's more of a chore, going through the dozens of weapons you just looted in your last 5 minute run, seeing which one has stats\/effect you like, and selling the rest. Maybe im doing the game an injustice, as perhaps things start to be a bit more creative once you get further. But I honestly dont want to get further, because right now it's not fun and I really believe its just going to be the exact same thing over and over. Dig deeper, new armor, get spammed with weapons. Repeat.The enemy AI is pretty horrible, though granted as I went further some of them had some neat mechanics. Generally speaking though, they wont try to jump up to you, theyll just stand directly below you and sit there as you slaughter them with ranged attacks.The class abilities are very lackluster as well (or at least for the wizard so far). I got a pet which threw useless projectiles, though at least it serves as a meatshield \/ aggro distraction. One of the offensive abilities was ok at best, the other seemed downright useless. I was relying almost entirely on my autoattack, as the abilities just felt like some extra flavor without any real usage except very slightly bumping up your dps. The blink was nice at least.I feel bad \u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665 on this game, as I believe the devs really did put a lot of effort into it. I liked the whole survival aspect, and the survival perks\/talents were a neat feature. Generally speaking though, the game feels very crude and there's no wonder, surprise nor excitement, at least for me.. Great game. Checks a lot of boxes for me. I've played so many of David's games over the years. This will be another I spend hundreds of hours playing.Check out the discord and watch the twitch streams for more inside information to the development process.Joined Early Access and couldn't be happier helping to make the game better. So much potential for this game that I love seeing the new features and content.. An amazing game, created by original Diablo developer David Brevik, it is basically a mix of Terraria and diablo 2. There are 8 different classes to choose from which all have different weapons and various things they can use. itemization\/loot is very similar to diablo and feels rewarding\/meaningful with all the different stats and unique abilities on the items. the boss fights are cool, and you can sink a lot of time into this game, so you are definitely going to get you're moneys worth. Even if you don't like Terraria or are not a fan of these types of 2D games I still suggest you check it out because it plays differently then you might expect.
It Lurks Below Download With Crack
Updated: Mar 17, 2020
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